Albert Adds Up!

Albert Adds Up! book cover

Grade 1
5 skill lessons · 2 math-through-reading

Math

Skill lessons

The mathematics the book carries, taught directly. Each lesson has printable workbook pages and a separate teacher key.

  • 1One More on the Pile
  • 2The Pile Comes Back Down
  • 3The Pile Passes Seven Twice
  • 4Say It With Cards
  • 5How Many More Did He Need?

Math + reading

Math through the reading

The same book, entered through a sentence it prints. Change one word in the reading and the numbers change with it.

  • 6One Word, Two Piles
  • 7Put the Trade Back in Order

Reading

Reading and language lessons

The same book read as a text. What a word means in its sentence, how a character is shown, how the writing is put together - no mathematics.

  • 8Albert's Paw Says It First: Feelings You Can See
  • 9First, Next, Then, Last: Retelling Albert's Trips
  • 10What Is It? Getting a Meaning Out of the Page
  • 11Voice Goes Up: Reading the Question Mark
  • 12First and After All: What Albert Wanted, Twice
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Skill lessons

5 lessons on the mathematics the book carries. Each lesson has printable workbook pages and a separate teacher key.

1. One More on the Pile Fluency · Counting on one or two to add within 11

The book hands over thirteen finished number sentences and a pile that grows one or two things at a time: Robo Rat and Mechano Mall make two, the secret sucker makes three, Ned and Nelly make five, and the count climbs to eleven. Students rebuild that pile with counters and get each new total by counting on from the total already on the mat instead of sweeping the counters back and starting at one.

Full lesson — 20 minutes

  1. 1. Set out the first three (5 min)

    Put one counter on the trade mat for Robo Rat. Add one more for Mechano Mall. Say the pile out loud: one, and one more is two. Add a third counter for the secret sucker. Count on from two: two, three. Do not slide the first counters back to start at one. Partners take turns pushing the counter on and saying the new total.

    Word preview: more

    1 plus 1 equals 2.
    Two plus one equals three.
  2. 2. Push both worms on at once (6 min)

    Ned and Nelly arrive together. Push two counters on in one move. Count on from three: four, five. The counting hand touches only the two new counters and the mouth starts at three. Each pair runs it twice, clearing back to three in between, and says the total aloud both times.

    Word preview: both

    But you can have them both.
    Three plus two equals five.
  3. 3. Climb to seven, then past ten (5 min)

    The gum ball lands on the pile: partners count on from five and say six. The tail warmer lands: they count on from six and say seven. Load ten counters into the ten-frame. Set the puzzle counter beside the full frame. Say ten and one more is eleven, without counting the frame again.

    Word preview: altogether

    5 plus 1 equals 6.
    Six plus one equals seven.
    10 plus 1 equals 11.
  4. 4. Quiz your partner on the pile (4 min)

    One partner sets counters on the mat and says how many. Then they push one or two more on under a covering hand. The other partner says the new total before the hand lifts, then lifts it and touches the counters to check. They swap after every three turns and keep every pile at eleven or under.

Short version — 9 minutes

  1. 1. Set out the first three (5 min)

    Partners put one counter on the mat for Robo Rat and one more for Mechano Mall and say one and one more is two. They add a third counter for the secret sucker and count on, two then three, without starting again at one.

    1 plus 1 equals 2.
    Two plus one equals three.
  2. 2. Quiz your partner on the pile (4 min)

    One partner sets counters on the mat, says the total, then pushes one or two more on under a covering hand. The other says the new total before the hand lifts, then checks by touching. Keep every pile at eleven or under.

Three levels

Support
Stay on the pile up to five and count on by one only. Set out three counters for the toys, push Ned on and count four, push Nelly on and count five, one counter and one number word. The mat, the story and the saying-aloud are unchanged; only the jump comes down from two to one.
At Grade
Build the pile from two up to eleven, counting on by one or by two at each stop and saying the total aloud before the next thing arrives. When the mat holds ten, load the ten-frame first and set the eleventh counter outside it so ten and one more can be seen without recounting.
Extension
Cover the pile with a hand before counting on. Say the hidden total, say how many are arriving, say the new total, then lift the hand and check by touching. On the last stop, say what a full ten-frame lets you skip, and say the whole climb, two, three, five, six, seven, from memory with the mat still covered.

English learners

The English that reports the change is the hard part: one more is not obviously plus one to a new listener, and English puts the total last, after the change. Model one sentence all lesson and say it the same way every time: what the pile had, how many more came on, and how many it has now. Invite children to count and check in their own language, then say the finished pile in English with the frame.

Materials

  • Two-color counters, twenty per pair
  • Trade mat, a sheet labeled Albert's Pile
  • Ten-frame, one per pair
  • Word cards: altogether, both, more

Workbook

Print these for the class. They carry your edits, and they print in black and white.

Albert's Pile trade mat with ten-frame full page

Albert Adds Up! - One More on the Pile

Albert's Pile

Put your counters on the mat. Say the pile out loud.

Albert's Pile Ten-frame One more
Word cards: altogether, both, more card set

Albert Adds Up! - One More on the Pile

Word cards

altogether both more
Sentence frame: saying the new total half page

Albert Adds Up! - One More on the Pile

Say the pile

Say it the same way every time.

The pile had ________.

________ more came on.

Now it has ________.

Teacher key (1 page) — not for the class
Teacher key: the totals to hear full page

Teacher key - Albert Adds Up! - One More on the Pile

Totals to expect, in order

  1. Robo Rat, then Mechano Mall: two. The lesson's sentence is 1 plus 1 equals 2.
  2. The secret sucker, counted on from two: three. Two plus one equals three.
  3. Ned and Nelly pushed on together from three: five. Three plus two equals five.
  4. The gum ball, counted on from five: six. 5 plus 1 equals 6.
  5. The tail warmer, counted on from six: seven. Six plus one equals seven.
  6. Ten in the frame with the puzzle counter beside it: eleven. 10 plus 1 equals 11.

Quiz your partner on the pile

No single right answer. Any starting pile with one or two more pushed on is correct so long as the pile stays at eleven or under. A strong response names the new total before the covering hand lifts, then checks by touching only the new counters.

Read for

A close response starts the count at the total already on the mat and touches only the counters that just arrived. A loose response slides the counters back and counts the whole pile from one, or arrives at the right total only after recounting.

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

2. The Pile Comes Back Down Concept · Taking one or two away from a total within 11

Once Albert's pile reaches eleven the book runs the whole climb backwards: the puzzle goes home, then the mask, then the two wheels, then the tail warmer and the gum, then the worms, then the last three, and every difference is said aloud down to zero. Students take counters off a mat in those same groups and say what stays after each removal. The idea underneath is that taking away names the part that remains, not the part that leaves, and that a pile can be emptied by taking one, then two, then three.

Full lesson — 20 minutes

  1. 1. Build eleven and let the puzzle go (5 min)

    Partners load ten counters into the ten-frame and set an eleventh beside it for the puzzle. When the puzzle's owner comes looking for it, they slide that one counter off the mat and say what stays: ten. They say the move out loud, eleven, take one, ten, and check that the ten-frame is still full.

    Word preview: leaves

    10 plus 1 equals 11.
    11 minus 1 equals 10.
    I guess I only have 10 things to trade.
  2. 2. Take one, then take two (4 min)

    The mat holds ten. Slide one counter off for the cat mask and say nine. Slide two off together for the wheels and say seven. They never sweep the mat and recount from one: the hand takes only what is refused and the mouth says what stays.

    Word preview: away

    Not the Cat Mask?
    10 minus 1 equals 9.
    9 minus 2 equals 7.
  3. 3. Two takes in a row (6 min)

    Seven counters are on the mat. Take one off for the tail warmer and say six. Take one more off for the gum and say five. Line the two removed counters up at the edge, so both takes stay visible. Then they take two off together for Ned and Nelly and say three. One partner takes, the other says each total, then they swap and run it again.

    Word preview: left

    7 minus 1 minus 1 equals 5.
    No Ned, no Nelly.
    Five minus two equals three.
  4. 4. Down to nothing (5 min)

    Three counters are left. Partners take all three off in one sweep and say what the mat holds now: zero. Put the three back. Take them off one at a time, saying two, one, zero. Then say which way emptied the mat in fewer moves. Each pair finishes by pointing at the bare mat and saying zero aloud.

    But that only leaves three things.
    And you need to take all three away.
    3 minus 3 equals 0.

Short version — 9 minutes

  1. 1. Build eleven and let the puzzle go (5 min)

    Partners load ten counters into the ten-frame and set an eleventh beside it for the puzzle. When its owner comes for it they slide that counter off and say what stays: ten. They say the move aloud, eleven, take one, ten.

    11 minus 1 equals 10.
    I guess I only have 10 things to trade.
  2. 2. Take one, then take two (4 min)

    The mat holds ten. Partners slide one counter off for the mask and say nine, then two off together for the wheels and say seven. The hand takes only what is refused; the mouth says what stays.

    10 minus 1 equals 9.
    9 minus 2 equals 7.

Three levels

Support
Work only the stretch the book takes twice, and take one counter at a time. Set out seven counters with no ten-frame, take one off and say six, take one more off and say five. One counter, one number word. The mat, the row of removed counters and the saying of what stays are unchanged; only the size of each take comes down to one.
At Grade
Run the pile down the way the book does: eleven to ten, ten to nine, nine to seven, seven to six to five, five to three, three to zero. Say the total that stays after each take before the next group leaves the mat, and keep the removed counters in their groups at the edge so any take can be checked.
Extension
After each take, say the take-away and the matching join for the same two numbers, nine take two is seven and seven and two more is nine, and show both on one mat by sliding the two counters off and back. At the end, add up everything that left the mat and check it against the eleven that were on it.

English learners

English says this one move in at least five ways, and none of them is the operation: take away, minus, are left, leaves and how many now all point at the same act, so a child can own the arithmetic and still lose the sentence. Quantity and the physical taking transfer completely; the verb does not. Walk through one sentence, always in this order: what the pile had, what went away, and what is left. Let children say what stays in their everyday language first and then in English with the frame, and accept a finger on the mat as part of the answer while the English is still arriving.

Materials

  • Two-color counters, twenty per pair
  • Ten-frame, one per pair
  • Trade mat, a sheet labeled Albert's Pile
  • Word cards: away, leaves, left

Workbook

Print these for the class. They carry your edits, and they print in black and white.

Albert's Pile trade mat with ten-frame full page

Albert Adds Up! - The Pile Comes Back Down

Albert's Pile

Build the pile on the mat. Take counters off and say what stays.

Albert's Pile Ten-frame One more
Word cards: away, leaves, left card set

Albert Adds Up! - The Pile Comes Back Down

Word cards

away leaves left
Sentence frame: saying what is left half page

Albert Adds Up! - The Pile Comes Back Down

Say what stays

Say it in this order every time.

The pile had ________.

________ went away.

________ is left.

Teacher key (1 page) — not for the class
Teacher key: what stays after each take full page

Teacher key - Albert Adds Up! - The Pile Comes Back Down

What stays after each take, in order

  1. Eleven on the mat, the puzzle goes home: ten stays. 11 minus 1 equals 10.
  2. The cat mask goes: nine stays. 10 minus 1 equals 9.
  3. The two wheels go together: seven stays. 9 minus 2 equals 7.
  4. The tail warmer, then the gum, one at a time: six, then five. 7 minus 1 minus 1 equals 5.
  5. Ned and Nelly go together: three stays. Five minus two equals three.
  6. The last three swept off in one move: zero stays. 3 minus 3 equals 0.
  7. The same three taken one at a time: two, then one, then zero.

Which way emptied the mat in fewer moves

The sweep is one move, taking them one at a time is three. A strong response counts the moves rather than the counters, and notices that both ways finish at the same place, zero.

Read for

A close response names what is left on the mat. A loose response names what was just taken off, or sweeps the mat clear and recounts the remaining counters from one instead of holding the total that was already there.

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

3. The Pile Passes Seven Twice Reasoning · Matching a sum and a difference that land on the same total

Albert's pile climbs through two, three, five, six, seven, ten and eleven and then comes back down through ten, nine, seven, five, three and zero, so four totals are reached twice, once by adding and once by taking away. Students sort the book's thirteen number sentences into climbs and drops, match the pairs that land on the same number, and say aloud how the pile arrived at that number from below and from above. The reasoning is the saying: a total does not remember which direction it came from.

Full lesson — 20 minutes

  1. 1. Find the two sevens (5 min)

    Take two strips: Six plus one equals seven, and 9 minus 2 equals 7. Build each one on the mat. Six counters and one more, then nine counters take two. Say what the mat holds after each build. Set the two strips side by side, because both builds ended on seven.

    Word preview: same

    Six plus one equals seven.
    9 minus 2 equals 7.
  2. 2. Sort the strips into climbs and drops (5 min)

    Spread all thirteen strips face up. Push each one left if the pile got bigger, right if it got smaller. Decide by reading the strip, not by remembering the story. When the table is clear they count each side aloud and check that every strip landed somewhere.

    Word preview: bigger

    Two plus one equals three.
    Five minus two equals three.
  3. 3. Make the four matches (6 min)

    Four totals are reached twice. Hunt one climb strip and one drop strip that finish on the same number. Set them nose to nose. Three with three, five with five, seven with seven, ten with ten. Any match they are unsure of gets built on the mat with counters before it is left on the table.

    Word preview: total

    Three plus two equals five.
    7 minus 1 minus 1 equals 5.
    Seven plus two plus one equals ten.
    11 minus 1 equals 10.
  4. 4. Say why they land together (4 min)

    Each pair picks one match. Tell another pair how the pile reached that number twice. It came up to seven when the tail warmer arrived. It came back down to seven when the wheels went away. The listening pair asks one question, which one was going up, and the telling pair answers by pointing at the strip.

    He brought in his electric tail warmer.
    Not the wheels?

Short version — 9 minutes

  1. 1. Find the two sevens (5 min)

    Partners build Six plus one equals seven and then 9 minus 2 equals 7 on the mat, saying what the mat holds after each build. They set the two strips side by side because both builds ended on seven.

    Six plus one equals seven.
    9 minus 2 equals 7.
  2. 2. Say why they land together (4 min)

    Each pair tells another pair out loud how the pile reached seven twice, once when the tail warmer arrived and once when the wheels went away. The listeners ask which one was going up and the tellers answer by pointing at the strip.

    He brought in his electric tail warmer.
    Not the wheels?

Three levels

Support
Work one pair of strips only, the two sevens, and leave the counters on the mat while you talk instead of clearing between builds. Build six and one more, leave it standing, build nine take two beside it, then say the one number both mats hold. The matching and the saying stay whole; only the number of matches comes down to one.
At Grade
Sort all thirteen strips into climbs and drops, then find the four totals the pile reaches twice and set each climb strip nose to nose with its drop strip. Check every match with counters and say the shared total aloud before starting the next one.
Extension
Put the four matched pairs in the order the pile met them, then say what happened between the two visits to the same number, what came on and what went back off. Then set aside the five strips no match will take and say, for one of them, why the pile stood on that number only once.

English learners

The mathematics of this lesson is a match, and a match can be made and shown without a single English sentence: a child who lays six plus one beside nine minus two and points at two mats holding seven has already reasoned. The telling is where English gets in the way: a past tense that says how the pile got there and the words up and down doing mathematical work. Run one sentence for the telling: how the pile got to that number, and how it got there again the other way. Let pairs settle the match in their family language and tell the other pair in English with the frame, pointing at each strip as they name it.

Materials

  • Two-color counters, twenty per pair
  • Trade mat, a sheet labeled Albert's Pile
  • Equation strips cut from the book's thirteen number sentences, one set per pair
  • Word cards: bigger, same, total

Workbook

Print these for the class. They carry your edits, and they print in black and white.

Albert's Pile trade mat full page

Albert Adds Up! - The Pile Passes Seven Twice

Albert's Pile

Build each strip on the mat with counters. Say what the mat holds.

Albert's Pile
Number sentence strips strip set

Albert Adds Up! - The Pile Passes Seven Twice

Number sentence strips

Six plus one equals seven. Two plus one equals three. 11 minus 1 equals 10. Three plus two equals five. 9 minus 2 equals 7. Seven plus two plus one equals ten. Five minus two equals three. 7 minus 1 minus 1 equals 5.
Word cards: bigger, same, total card set

Albert Adds Up! - The Pile Passes Seven Twice

Word cards

bigger same total
Teacher key (1 page) — not for the class
Teacher key: the four matches full page

Teacher key - Albert Adds Up! - The Pile Passes Seven Twice

The four totals the pile reaches twice

  1. Three: the climb is Two plus one equals three, the drop is Five minus two equals three.
  2. Five: the climb is Three plus two equals five, the drop is 7 minus 1 minus 1 equals 5.
  3. Seven: the climb is Six plus one equals seven, the drop is 9 minus 2 equals 7.
  4. Ten: the climb is Seven plus two plus one equals ten, the drop is 11 minus 1 equals 10.

Sorting into climbs and drops

A strip belongs on the climb side if it reads plus and on the drop side if it reads minus. The eight strips supplied here sort four and four.

Saying why they land together

No single right wording. A strong telling names both journeys to the same number, one arriving from below and one from above, and points at the strip it is naming. For seven: the pile came up to seven when the tail warmer arrived, and it came back down to seven when the wheels went away.

Read for

A close response decides by reading the strip. A loose response decides by remembering the order of the story, or answers which one was going up by naming the thing that arrived rather than the strip that says plus.

Before the sorting step

This strip set carries the eight number sentences the lesson itself reproduces, which is every strip the two sevens, the four matches and the telling need. The other five of the book's thirteen are not reproduced in this lesson and have not been supplied; they must be checked against the book before the sort of all thirteen can be run.

One or more pages for this lesson were held back. The lesson names a set larger than it spells out — a deck of cards, a row of strips — and the missing items were not invented to fill it.

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

4. Say It With Cards Representation · Showing one stage of the pile as objects and as a number sentence

Every change in Albert's trade is narrated twice, once as a thing that happens and once as a number sentence, from 1 plus 1 equals 2 all the way to 3 minus 3 equals 0. Students build a stage of the pile with counters and then lay the same stage out with number cards and operation cards, so the mat and the card row say one thing in two forms. Nothing is written: students place cards and read the row aloud, pointing from each card to the counters it names.

Full lesson — 20 minutes

  1. 1. Match a card row to the mat (4 min)

    Partners set three counters on the mat for the toys and push two more on for Ned and Nelly. Then they hunt through the tray and lay out the row that says it: 3, plus, 2, equals, 5. The row goes under the mat, left to right, one card for each number and each sign.

    Word preview: equals

    Plus, all three toys.
    Three plus two equals five.
  2. 2. Read the row to your partner (5 min)

    One partner reads the card row aloud. For each card, they touch the counters it names. The three toys, then the two worms, then a sweep of the whole five. The other partner keeps eyes on the mat and says whether the finger matched the word. They swap and read it again.

    Word preview: altogether

    That's five things altogether.
  3. 3. Build the take-away rows (6 min)

    The mat holds ten. Partners slide one counter off, lay the row 10, minus, 1, equals, 9, and read it aloud. Then they slide two more off, lay 9, minus, 2, equals, 7, and read that one. The minus card goes down only when counters have actually left the mat.

    Word preview: minus

    10 minus 1 equals 9.
    9 minus 2 equals 7.
  4. 4. The long row (5 min)

    Set seven counters on the mat. Push two on for the wheels and one for the mask. Keep the three groups apart. Lay the longest row in the book: 7, plus, 2, plus, 1, equals, 10. Read it while touching each group in turn. Then they slide the groups together and check that the mat holds ten.

    Word preview: plus

    And here are two wheels that fell off my tricycle.
    Plus one scary cat mask.
    Seven plus two plus one equals ten.

Short version — 9 minutes

  1. 1. Match a card row to the mat (4 min)

    Partners set three counters on the mat for the toys and push two more on for Ned and Nelly, then lay the row that says it: 3, plus, 2, equals, 5. One card for each number and each sign, left to right under the mat.

    Three plus two equals five.
  2. 2. Read the row to your partner (5 min)

    One partner reads the row aloud and touches the counters each card names, the three toys, the two worms, then the whole five. The other watches the mat and says whether finger and word matched. Swap and read it again.

    That's five things altogether.

Three levels

Support
Use one row only, the 3, plus, 2, equals, 5 from the first step, and leave it on the table for the whole lesson instead of hunting new cards each time. Build the mat, point from card to counters, read it, sweep, rebuild. The reading aloud and the pointing stay whole; only the number of different rows comes down to one.
At Grade
Build each stage on the mat and lay its row underneath, then read the row aloud while touching the counters each card names. Use the plus card only when counters arrive and the minus card only when counters leave, and check that the card after equals matches what is actually sitting on the mat.
Extension
Lay a row face up and hand it to a partner who must build the matching mat without hearing it read. Then say what the two longest rows share: how the ten that ends 7, plus, 2, plus, 1, equals, 10 is the same ten that starts 10, minus, 1, equals, 9.

English learners

The card row is the friend here: a number card says its number in every language, and a child who cannot yet say seven plus two plus one equals ten in English can still lay it, point at it and be right. The sign names are the snag: plus, minus and equals are English words for marks that look identical everywhere. Rehearse the row aloud as a chant, ___ plus ___ equals ___, and let partners agree on the row in their strongest language before either one reads it in English. A child may read the row with a finger before reading it with a voice.

Materials

  • Two-color counters, twenty per pair
  • Trade mat, a sheet labeled Albert's Pile
  • Number cards 0-11, one tray per pair
  • Operation cards: plus, minus, equals
  • Word cards: altogether, equals, minus, plus

Workbook

Print these for the class. They carry your edits, and they print in black and white.

Albert's Pile trade mat full page

Albert Adds Up! - Say It With Cards

Albert's Pile

Build the stage on the mat with counters. Lay the card row under the mat.

Albert's Pile
Number cards 0-11 and operation cards card set

Albert Adds Up! - Say It With Cards

Number cards

0 1 2 3 4 5 6 7 8 9 10 11

Operation cards

+ - =
Word cards: altogether, equals, minus, plus card set

Albert Adds Up! - Say It With Cards

Word cards

altogether equals minus plus
Teacher key (1 page) — not for the class
Teacher key: the four rows full page

Teacher key - Albert Adds Up! - Say It With Cards

The rows the lesson lays

  1. Three toys and the two worms: 3, plus, 2, equals, 5. Three plus two equals five.
  2. Ten on the mat, one slides off: 10, minus, 1, equals, 9.
  3. Two more slide off: 9, minus, 2, equals, 7.
  4. Seven, then the two wheels, then the mask: 7, plus, 2, plus, 1, equals, 10. Seven plus two plus one equals ten.

Reading the row to a partner

No single right wording. A strong reading touches the three toys on the first card, the two worms on the second number card, and sweeps the whole five on the card after equals, in that order.

Read for

A close row uses the plus card only where counters arrived and the minus card only where counters left, and the card after equals matches what is actually sitting on the mat. A loose row is arithmetically right but laid before the counters moved, or reads correctly while the finger lands on the wrong group.

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

5. How Many More Did He Need? Application · Finding how many things arrived between two stated totals

What the pile held before each of Albert's trips and after is stated, but never how many things he carried in: three toys become five things when Ned and Nelly arrive, seven become ten when the wheels and the mask land. Students set the pile at the first total, move counters from a cup one at a time until the mat matches the second total, and count what left the cup. The application is the trip itself, a real question about the story answered by a count and said aloud in a frame.

Full lesson — 20 minutes

  1. 1. Set the pile at three (4 min)

    Partners put three counters on the mat, one for each toy Albert has already offered, and say three out loud. A small cup of loose counters sits beside the mat and holds everything Albert has not brought in yet. Nothing moves out of the cup until the question has been asked.

    Word preview: more

    So, will you take all three for Captain Slime?
  2. 2. Fill the gap to five (6 min)

    The pile has to reach five. Move counters out of the cup onto the mat one at a time, counting four, five. Then count how many counters left the cup. Say the whole trip aloud: the pile had three, Albert brought two more, now it has five. Check it against the strip that reads Three plus two equals five.

    Word preview: altogether

    But you can have them both.
    That's five things altogether.
    Three plus two equals five.
  3. 3. Seven to ten (5 min)

    Partners clear the mat, set seven counters on it, and move counters from the cup until the mat holds ten. This time the things arrive in groups: two wheels together, then the mask. Push two on, then one. Say how many counters left the cup altogether. They check the mat against the strip that reads Seven plus two plus one equals ten.

    Word preview: group

    And here are two wheels that fell off my tricycle.
    Seven plus two plus one equals ten.
  4. 4. Tell the trip (5 min)

    Each partner takes one of the book's one-thing trips. Five to six for the gum ball, six to seven for the tail warmer, ten to eleven for the puzzle. Build it on the mat. Tell your partner the whole trip, using the frame. The pile had this many. Albert brought this many more. Now it has this many. The listener rebuilds the mat from the telling alone and the two mats are set side by side.

    5 plus 1 equals 6.
    Six plus one equals seven.
    10 plus 1 equals 11.

Short version — 9 minutes

  1. 1. Set the pile at three (4 min)

    Partners put three counters on the mat, one for each toy Albert has already offered, and say three out loud. A cup of loose counters beside the mat holds everything he has not brought in yet.

    So, will you take all three for Captain Slime?
  2. 2. Seven to ten (5 min)

    Partners clear the mat, set seven counters on it, and move counters from the cup until the mat holds ten, pushing two on for the wheels and then one for the mask. They say how many counters left the cup altogether and check the mat against the strip that reads Seven plus two plus one equals ten.

    And here are two wheels that fell off my tricycle.
    Seven plus two plus one equals ten.

Three levels

Support
Keep every gap at one. Set the mat at five and move one counter from the cup to make six, then set it at six and move one to make seven, saying the whole trip each time. The mat, the cup and the telling are unchanged; only the size of the gap comes down from two or three to one.
At Grade
Set the mat at the first total, move counters from the cup one at a time until the mat matches the second total, then count what left the cup and say the whole trip in the frame. Check each answer against the strip that carries that number sentence before starting the next trip.
Extension
Run one trip backwards: start from the second total, take off the things that arrived, and say what the pile held before Albert went out. Then find the trip where three things arrived in two groups and say why the answer is three and not two.

English learners

The counting and the moving carry themselves; the difficulty is that this question is asked in English with the unknown in the middle and the answer at the end, and how many more did he bring is a harder sentence than the arithmetic under it. Number, cup and mat transfer completely. Rehearse the frame until it is automatic, always in this order: The pile had ___. Albert brought ___ more. Now it has ___. Let a child answer first by holding up the counters that left the cup, and let the strongest language carry the thinking while English carries the frame.

Materials

  • Two-color counters, twenty per pair
  • Trade mat, a sheet labeled Albert's Pile
  • A small cup for the loose counters, one per pair
  • Equation strips cut from the book's thirteen number sentences, one set per pair
  • Word cards: altogether, group, more

Workbook

Print these for the class. They carry your edits, and they print in black and white.

Albert's Pile trade mat with the telling frame full page

Albert Adds Up! - How Many More Did He Need?

Albert's Pile

Set the pile on the mat. Move counters from the cup until the mat matches.

Albert's Pile

Tell the trip

Say the whole trip out loud.

The pile had ________.

Albert brought ________ more.

Now it has ________.

Number sentence strips for this lesson's trips strip set

Albert Adds Up! - How Many More Did He Need?

Number sentence strips

Three plus two equals five. 5 plus 1 equals 6. Seven plus two plus one equals ten. Six plus one equals seven. 10 plus 1 equals 11.
Word cards: altogether, group, more card set

Albert Adds Up! - How Many More Did He Need?

Word cards

altogether group more
Teacher key (1 page) — not for the class
Teacher key: how many left the cup full page

Teacher key - Albert Adds Up! - How Many More Did He Need?

How many left the cup

  1. Three to five: two counters left the cup. Three plus two equals five.
  2. Seven to ten: three counters altogether, pushed on as two and then one. Seven plus two plus one equals ten.
  3. Five to six, the gum ball: one counter. 5 plus 1 equals 6.
  4. Six to seven, the tail warmer: one counter. Six plus one equals seven.
  5. Ten to eleven, the puzzle: one counter. 10 plus 1 equals 11.

Telling the trip

No single right wording, but all three slots must be filled and in order. For the trip to five: the pile had three, Albert brought two more, now it has five. A strong telling lets the listener rebuild the mat from the words alone, and the two mats end up holding the same number.

Read for

A close response answers with what left the cup. A loose response answers with the second total, five instead of two or ten instead of three, which is what the mat holds rather than what Albert carried in. On the seven to ten trip, watch for two, counting only the wheels, instead of three.

One or more pages for this lesson were held back. The lesson names a set larger than it spells out — a deck of cards, a row of strips — and the missing items were not invented to fill it.

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

Math through the reading

The mathematics is reached through a sentence the book prints: change one word in the reading and the numbers change with it. These carry their own standards, matched against these lessons rather than inherited from the skill ones.

6. One Word, Two Piles Integrated · Students build the pile twice from one sentence, once with both and once with one of them, and say aloud which word made which total.

Students build the pile twice from one sentence, once with both and once with one of them, and say aloud which word made which total.

Full lesson — 20 minutes

  1. 1. Build the pile the sentence describes (5 min)

    Pairs set three counters on the left mat for the toys Albert has already offered. They hear the sentence about the worms, push two more counters on, and say the total. Then they check it against the number the book says next, and find that both mat and book say five.

  2. 2. Swap the word and build it again (6 min)

    Pairs set three counters on the right mat, hear the sentence again with one of them in place of both, and build that. Now two mats stand side by side, one holding five and one holding four. Each child touches the two mats in turn and says the two totals aloud, then says which of the two the book agrees with.

  3. 3. Say which word made which pile (3 min)

    Each child says one sentence about their own mat with the word in it: this pile has both worms, so it has five, or this pile has one of them, so it has four. Partners listen for the word and the number in the same sentence and say so when one is missing.

  4. 4. Do it again with all (6 min)

    Pairs clear both mats to three counters. On the left they take all three away and say zero; on the right they take one of the three away and say two. They say which word emptied the mat, and why the other word cannot.

Short version — 9 minutes

  1. 1. Swap the word and build it again (6 min)

    Pairs set three counters on the right mat, hear the sentence again with one of them in place of both, and build that. Now two mats stand side by side, one holding five and one holding four. Each child touches the two mats in turn and says the two totals aloud, then says which of the two the book agrees with.

  2. 2. Say which word made which pile (3 min)

    Each child says one sentence about their own mat with the word in it: this pile has both worms, so it has five, or this pile has one of them, so it has four. Partners listen for the word and the number in the same sentence and say so when one is missing.

Three levels

Support
Work one mat at a time instead of two at once. Build the three toys, hear the sentence with both, push the worms on and say five; sweep, rebuild three, hear it with one of them, push one on and say four. The counting, the saying and the words are all unchanged; what comes off is holding two arrangements in view at the same moment.
At grade
Build both versions side by side, say both totals, name which word made each and which one the book agrees with, then repeat the whole move with all three away against one of the three away.
Extension
Take leaves and altogether and do the same work with them: say the book's sentence, then say it with the word changed, then show on the mat what changed. Say which of the four words changes only how big the change is and which changes whether the counters come or go.

English learners

The quantity words in this lesson are exactly the words that do not travel. Number transfers completely, and a child who counts in another language will build both mats correctly the moment they know which word is in play. English hides the size of the change inside a small unstressed word at the end of a clause, so them both and one of them sound almost alike to a new ear and differ by one counter. Say the two sentences slowly and back to back before any building, and rehearse the reporting frame: This pile has ___, so it has ___ things. Invite children to say what the word means in their strongest language, then build the mat, then report the pile in English with the frame. Never ask a child to explain the word before they have built it.

Materials

  • Two-color counters, twenty per pair
  • Two trade mats per pair, one labeled Both and one labeled One of Them
  • The two sentences on one card, the book's sentence above and the swapped sentence below it
  • The reporting frame: This pile has ___, so it has ___ things.

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

IB PYP developmental alignment

Phases are not grades. The Primary Years Programme is a developmental continuum and your school places each student in a phase, so this names the strand the lesson works in and the phases it could sit across. Confirm against your own school's placement.

Number · Phases 1–2

Phase 1
Develop meaning for counting, quantity, number relationships, simple operations, and early fractions in meaningful contexts.
Phase 2
Develop place value and whole-number operations, mental strategies, fractions, and mathematical language for practical problem solving.
7. Put the Trade Back in Order Integrated · Students restore Albert's scrambled trade from event cards that name what moved but not the total, building the pile as they go and saying why one card cannot be moved.

Students restore Albert's scrambled trade from event cards that name what moved but not the total, building the pile as they go and saying why one card cannot be moved.

Full lesson — 20 minutes

  1. 1. Deal the cards and read them out (4 min)

    Each pair spreads ten event cards face up and reads each one aloud to the other. None of the cards carries a running total; each names a thing and whether it came on or went back. Pairs sort them into two heaps first, things arriving and things leaving, before they try to order anything.

  2. 2. Order the arrivals and build as you go (6 min)

    Pairs lay the arriving cards in a line and build the pile card by card, saying the new total after each one and writing nothing. When a total disagrees with what the book says at that point, they move a card and run the line again from the start.

  3. 3. Place the three cards that go back (7 min)

    Pairs take the cards that send the puzzle, the mask and the two wheels back, and try each one in three places in their line. In each place they attempt the subtraction on the mat and see whether the counters are there to take. They leave each card where the mat allows it and say the total that stands after it.

  4. 4. Say why one card cannot move (3 min)

    Each pair tells another pair, out loud, why the card they placed last cannot sit any earlier, and the reason has to carry a number: the pile only had six then, and none of them were wheels. The listening pair tries to move the card anyway and reports what happened on the mat.

Short version — 9 minutes

  1. 1. Order the arrivals and build as you go (6 min)

    Pairs lay the arriving cards in a line and build the pile card by card, saying the new total after each one and writing nothing. When a total disagrees with what the book says at that point, they move a card and run the line again from the start.

  2. 2. Say why one card cannot move (3 min)

    Each pair tells another pair, out loud, why the card they placed last cannot sit any earlier, and the reason has to carry a number: the pile only had six then, and none of them were wheels. The listening pair tries to move the card anyway and reports what happened on the mat.

Three levels

Support
Work with four cards instead of ten, the second toy, the secret sucker, the worms and the gum ball, and stop the line at six. The building, the saying of every total and the ordering all stay exactly as they are; what comes down is how many stages have to be held in one line at once.
At grade
Order all ten cards, build the pile at every stage, and place each card that goes back by testing it on the mat rather than by remembering the story. Say the running total aloud after every card and give a reason with a number in it for where the wheels card sits.
Extension
Hand the ordered line to another pair with two cards swapped and let them find the break. Then say which cards could have swapped places without the mat ever going wrong, and which could not, and say what makes the difference between those two kinds of card.

English learners

Ordering is a doing task before it is a saying task, and a child with little English can lay the cards, build the pile and be entirely right; let that happen first. The language of reason and sequence does not transfer, because before, after, because and could not are the whole content of the last segment and none of them is a number word. Rehearse two frames and keep them visible all lesson: This one comes after ___ because the pile had ___. and It cannot go here because there are no ___ on the mat yet. Let pairs settle the order in their strongest language and give the reason in English with a frame, pointing at the card and then at the mat as they say it.

Materials

  • Two-color counters, twenty per pair
  • Trade mat, a sheet labeled Albert's Pile
  • Ten event cards per pair, each printed with one sentence from the trade and no running total on it
  • The two reason frames on chart paper
  • The book's number sentences kept face down until a pair asks to check a total

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

IB PYP developmental alignment

Phases are not grades. The Primary Years Programme is a developmental continuum and your school places each student in a phase, so this names the strand the lesson works in and the phases it could sit across. Confirm against your own school's placement.

Number · Phases 1–2

Phase 1
Develop meaning for counting, quantity, number relationships, simple operations, and early fractions in meaningful contexts.
Phase 2
Develop place value and whole-number operations, mental strategies, fractions, and mathematical language for practical problem solving.

Reading and language lessons

5 lessons on the reading and language the book carries - what a word means in its sentence, how a character is shown, how a text is built. No mathematics: these are matched against the English language arts curricula, which are a different and smaller set than the mathematics ones.

8. Albert's Paw Says It First: Feelings You Can See Literature · Character Feelings and Actions

This book shows what Albert wants before he ever asks for it: his paw creeps toward the book. Students read three short spans where Albert acts instead of explaining, act each one out with hand and face, and name the feeling behind it. The work is matching a feeling word to the words on the page that earned it, which is the whole habit this skill asks of a first grader.

Full lesson — 20 minutes

  1. 1. Read what Albert's paw does (5 min)

    Read the passage aloud with a partner, one sentence each. Put your finger on the word crept and act it out with your own hand travelling slowly toward a book on the desk. Say out loud one word for how Albert feels about that book, and say which word on the page made you pick it.

    Word preview: crept

    Albert's paw crept toward the book. Please let me read it first. He begged. I'll let you play with one of my favorite toys.
  2. 2. Show the offer with your hands (5 min)

    Read the passage aloud. Hold out one hand as Albert holding out Robo Rat, and shake your head as Wanda. Then tell your partner what Albert wants and what Wanda does about it, using the words on the page.

    Word preview: trade

    Here, Wanda. Albert said as he came back. I'll trade you Robo Rat for Captain Slime. Deal? Wanda shook her head.
  3. 3. Draw the feeling that keeps him going (6 min)

    Read both printed passages. Albert is talking to two worms here, and nobody has said yes to him yet. Draw Albert's face on the feelings chart, then finish this sentence out loud: Albert keeps going because ___. Point at the words in the passage that back up your answer.

    Word preview: begged

    She still hasn't said yes. He told them. I'll get more stuff.
    He brought in his electric tail warmer. That's seven things, he said.
  4. 4. Say the feeling word to the class (4 min)

    Say one feeling word for Albert and then read aloud the sentence from a passage printed in this lesson that shows it. Listeners put a thumb up only when the speaker reads real words off the page after the feeling word.

    Albert's paw crept toward the book. Please let me read it first. He begged. I'll let you play with one of my favorite toys.

Short version — 9 minutes

  1. 1. Read what Albert's paw does (5 min)

    Read the passage aloud with a partner. Put your finger on crept and travel your own hand slowly toward a book. Say one word for how Albert feels, and say which word on the page made you pick it.

    Word preview: crept

    Albert's paw crept toward the book. Please let me read it first. He begged. I'll let you play with one of my favorite toys.
  2. 2. Draw the feeling that keeps him going (4 min)

    Read the printed passage. Nobody has said yes to Albert yet. Draw his face on the feelings chart and finish out loud: Albert keeps going because ___.

    Word preview: begged

    She still hasn't said yes. He told them. I'll get more stuff.

Three levels

Support
Stay with the first passage only. Read it twice with the teacher, then act the creeping paw with your own hand. Choose your feeling word from three the teacher says aloud, and point at one word on the page that goes with it.
At Grade
Work all three printed passages. For each one, say a feeling word and read aloud the exact words that show it, and keep only the feeling word you can point to on the page.
Extension
Find the one place in the printed passages where Albert says a thing that his own actions have already told Wanda. Say what his actions said first, and why saying it out loud after that is funny.

English learners

The word begged carries feeling that plain asking does not, and that difference does not always survive translation word for word. Invite students to say, in their strongest language, how someone asks when they want something very much, then say what changes in the voice. That change in voice is the skill. Rehearsable frame: Albert feels ___ because he ___.

Materials

  • Albert Adds Up!, the passage printed in this step
  • pencil
  • feelings chart
  • crayons
  • Word cards: crept, trade, begged

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

9. First, Next, Then, Last: Retelling Albert's Trips Literature · Retelling Key Events in Order

Albert leaves the room and comes back, over and over, and each return is one event a first grader can hold. Students lay the printed returns in a left-to-right line, read each aloud as they place it, and then retell the whole story touching one strip per sentence. Retelling here means order words carrying real events, not a summary in the abstract.

Full lesson — 20 minutes

  1. 1. Put the first three trips in order (6 min)

    Cut apart the three printed passages on the retelling strip and lay them left to right in the order Albert brought each thing in. Read each strip aloud as you place it, and say first, next, then as you go. Check your order against the printed passages before you glue.

    Word preview: first

    Here, Wanda. Albert said as he came back. I'll trade you Robo Rat for Captain Slime. Deal?
    It's a secret sucker. Albert explained proudly. It's for sucking secrets out of other mice. I made it myself.
    I named them Ned and Nelly.
  2. 2. Add the next two trips to the line (5 min)

    Read these two printed passages aloud. Add them to the end of your retelling strip, still left to right. Now touch each strip in order and say the whole line out loud: first Albert brought ___, next he brought ___, then he brought ___.

    Word preview: next

    He brought in his electric tail warmer.
    And here are two wheels that fell off my tricycle. He dumped them on the pile.
  3. 3. Say what happened last (5 min)

    Read the printed passage aloud with a partner. This is the end of the story. Add a last strip that says what Albert decides here, then retell the whole story to your partner in five sentences, touching one strip for each sentence and using the word last for this one.

    Word preview: last

    Albert looked at Captain Slime. You know what, Wanda? He said. I don't want to read it first after all.
  4. 4. Retell to a listener who checks (4 min)

    Retell the story to a new partner, touching your strips in order. Your listener holds the printed passage from this step and stops you if you say the ending before you have said the beginning. Then swap and listen.

    Albert looked at Captain Slime. You know what, Wanda? He said. I don't want to read it first after all.

Short version — 9 minutes

  1. 1. Put the first three trips in order (5 min)

    Lay the three printed passages left to right in the order Albert brought each thing in. Read each one aloud as you place it, saying first, next, then.

    Word preview: first

    Here, Wanda. Albert said as he came back. I'll trade you Robo Rat for Captain Slime. Deal?
    It's a secret sucker. Albert explained proudly. It's for sucking secrets out of other mice. I made it myself.
    I named them Ned and Nelly.
  2. 2. Say what happened last (4 min)

    Read the printed passage aloud. This is the end. Retell the story to your partner in four sentences, touching one strip for each and saying last for this one.

    Word preview: last

    Albert looked at Captain Slime. You know what, Wanda? He said. I don't want to read it first after all.

Three levels

Support
Use only the first three strips. Say first, next, then with the teacher touching each strip with you, and retell in three sentences before adding any more.
At Grade
Build every strip, ending strip included, and retell the whole line to a partner in your own words, touching one strip per sentence.
Extension
Retell the line backwards, starting with last and working to first, and then say which one strip you could not move anywhere else without the story stopping making sense.

English learners

First, next, then and last are order words, and every language has its own set, though not always in the same position in the sentence. Invite students to retell one trip in their strongest language and say which word did the ordering work, then place that word on the strip beside the English one. Rehearsable frame: First Albert brought ___. Next he brought ___.

Materials

  • Albert Adds Up!, the passage printed in this step
  • retelling strip
  • scissors
  • glue
  • Word cards: first, next, last

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

10. What Is It? Getting a Meaning Out of the Page Language · Asking and Answering About New Words

Albert keeps bringing in things nobody has heard of, and the book answers for them right after the question mark. Students take Wanda's question, find the answer sitting beside it, and then break a three-word name into parts they can each draw. The skill is asking a question about an unknown word and taking the answer from words that are actually printed, not from a guess.

Full lesson — 20 minutes

  1. 1. Ask what it is, then find the answer (5 min)

    Read the passage aloud with a partner, one taking Wanda and one taking Albert. Wanda asks a question here that you can ask about any new thing. Underline the question, then underline the sentence that answers it, and say aloud what a secret sucker is meant to do.

    Word preview: sucker

    Wanda stared at him. What is it? It's a secret sucker. Albert explained proudly. It's for sucking secrets out of other mice. I made it myself.
  2. 2. Break a long name into its parts (5 min)

    Read the printed passage aloud. The thing Albert brings has a three-word name. Say each word by itself and draw what each one tells you, then say the whole name and tell your partner what it warms. Write the name in your word meaning log.

    Word preview: warmer

    He brought in his electric tail warmer. That's seven things, he said.
  3. 3. Ask your own question about the gum ball (5 min)

    Read the printed passage aloud. Ask your partner a question that starts with what, then ask one that starts with why. Your partner must answer using words from the printed passage, and you point at the words as they say them.

    Word preview: chew

    Well, it isn't exactly a ball anymore. Albert said. But you can chew it as much as you like before you give it back.
  4. 4. Say a meaning you can point to (5 min)

    Choose secret sucker or tail warmer. Say what it is in one sentence, then read aloud the words from a passage printed in this lesson that told you. Listeners put a thumb up only when they hear real words from the page.

    It's for sucking secrets out of other mice.

Short version — 9 minutes

  1. 1. Ask what it is, then find the answer (5 min)

    Read the passage aloud with a partner, one as Wanda and one as Albert. Underline Wanda's question and the sentence that answers it, then say what a secret sucker is meant to do.

    Word preview: sucker

    Wanda stared at him. What is it? It's a secret sucker. Albert explained proudly. It's for sucking secrets out of other mice. I made it myself.
  2. 2. Break a long name into its parts (4 min)

    Read the printed passage aloud. Say each word of the three-word name by itself, then say the whole name and tell your partner what it warms.

    Word preview: warmer

    He brought in his electric tail warmer. That's seven things, he said.

Three levels

Support
Stay with the secret sucker. Read the passage with the teacher, then answer two questions aloud before writing: what is it, and what is it for? Copy one answer sentence into the log.
At Grade
Work all three printed things. For each, write what it is and the exact words from the printed passage that told you, and keep only the answer you can point to.
Extension
Albert names things by what they do. Invent one more thing Albert could carry in, give it a name built the same way, and say which words of your name tell what it does.

English learners

English builds names for things by stacking words in front of each other, so tail warmer means a warmer for tails and the last word is the thing itself. Many languages put that thing-word first instead. Invite students to say a two-word name from their strongest language and say which word is the thing, then compare the order with English. Rehearsable frame: A ___ is a thing for ___.

Materials

  • Albert Adds Up!, the passage printed in this step
  • pencil
  • word meaning log
  • crayons
  • Word cards: sucker, warmer, chew

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

11. Voice Goes Up: Reading the Question Mark Language · Question Marks and Reading Voice

This book is built out of asking, so question marks are everywhere and every one of them is answered on the next line. Students circle the marks, read each sentence twice to hear the difference a lifted voice makes, and then take the ask side and answer side of a question that reuses the very same words. The skill is seeing an end mark and letting it change the voice.

Full lesson — 20 minutes

  1. 1. Find the mark that lifts your voice (5 min)

    Read both printed passages aloud with a partner. Circle every question mark you find. Read each circled sentence twice, once flat and once with your voice going up at the end, and say which one sounds like a real question.

    Word preview: question

    Which one is Nelly? I'm not sure, he said. But you can have them both.
    Does it work? Wanda asked. Um, not exactly.
  2. 2. Read two short questions in a row (5 min)

    Read the printed passage aloud. Two of these sentences are questions and one is not. Read only the questions to your partner with your voice going up, and let your partner shake their head as Wanda after each one.

    Word preview: ask

    Not the Cat Mask? Wanda shook her head. 10 minus 1 equals 9. Not the wheels?
  3. 3. Ask and answer the same words (6 min)

    Read the printed passage aloud. The same four words appear as a question and then as an answer, with one word added. Take turns: one asks with the voice going up, one answers with the voice going down. Then write the question on your card and put the question mark on yourself.

    Word preview: mark

    Even the secret sucker? Albert asked. Especially the secret sucker.
  4. 4. Read one question to the class (4 min)

    Choose one question from the passage printed in this step and read it aloud so the class can hear the mark at the end. Listeners put a thumb up only when the voice goes up.

    You still have that gum ball?

Short version — 9 minutes

  1. 1. Find the mark that lifts your voice (5 min)

    Read both printed passages aloud with a partner. Circle every question mark. Read each circled sentence once flat and once with your voice going up, and say which sounds like a real question.

    Word preview: question

    Which one is Nelly? I'm not sure, he said. But you can have them both.
    Does it work? Wanda asked. Um, not exactly.
  2. 2. Ask and answer the same words (4 min)

    Read the printed passage aloud. Take turns: one asks with the voice going up, one answers with the voice going down. Then write the question on your card and add the question mark yourself.

    Word preview: mark

    Even the secret sucker? Albert asked. Especially the secret sucker.

Three levels

Support
Stay with Does it work? Read it with the teacher three times, flat once and lifted twice, and trace over the question mark with a finger before circling any others.
At Grade
Circle every question mark in all the printed passages and read each question aloud with a lifted voice, then read one sentence that is not a question and say how you knew.
Extension
Find the two printed sentences that use nearly the same words, one as a question and one as an answer. Say what the added word does, and read the pair so a listener can hear which is which with their eyes shut.

English learners

The rising voice at the end of an English question is not universal: some languages mark a question with a word at the end or with a change in word order, and keep the pitch flat. Invite students to ask does it work in their strongest language and say what did the asking, then compare with the English lift. Rehearsable frame: I hear a question because ___.

Materials

  • Albert Adds Up!, the passage printed in this step
  • pencil
  • punctuation card
  • Word cards: question, ask, mark

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

12. First and After All: What Albert Wanted, Twice Literature · What Changes from Beginning to End

Albert opens wanting the book first and closes wanting it together, and the book prints both wishes plainly. Students write the two wishes on the two sides of one card, hear the sentence Wanda had been trying to say all along, and read the one-word ending aloud. The skill is holding a beginning and an ending side by side and saying what moved between them.

Full lesson — 20 minutes

  1. 1. Say what Albert wanted at the start (5 min)

    Read both printed passages aloud with a partner. These come from the beginning of the story. Say in one sentence what Albert wants, then write it on the left side of your beginning-and-end card.

    Word preview: library

    I'm back from the library.
    Please let me read it first. He begged.
  2. 2. Hear what Wanda had been trying to say (5 min)

    Read the printed passage aloud, one partner as Wanda. Wanda says she tried to tell Albert something. Say aloud what she was trying to tell him, using her own printed words, and say why Albert did not hear it.

    Word preview: listen

    But Albert, you don't need anything. Wanda said. I tried to tell you, but you wouldn't listen. I got that book out of the library for you.
  3. 3. Read the ending and write it down (6 min)

    Read the printed passage aloud with a partner, taking turns line by line. The last word is a whole sentence on its own. Write what Albert chooses at the end on the right side of your card, then read your two sides aloud, start then end.

    Word preview: together

    You know what, Wanda? He said. I don't want to read it first after all. You don't? Wanda asked. No! Albert said. I'd much rather read it. Together.
  4. 4. Tell a partner what changed (4 min)

    Read the printed passage aloud once more, then hold up your card and tell a partner: at the start Albert wanted ___, and at the end he wanted ___. Your partner listens for both sides before answering.

    You know what, Wanda? He said. I don't want to read it first after all. You don't? Wanda asked. No! Albert said. I'd much rather read it. Together.

Short version — 9 minutes

  1. 1. Say what Albert wanted at the start (4 min)

    Read both printed passages aloud with a partner. Say in one sentence what Albert wants, and write it on the left side of your card.

    Word preview: library

    I'm back from the library.
    Please let me read it first. He begged.
  2. 2. Read the ending and write it down (5 min)

    Read the printed passage aloud with a partner, taking turns line by line. Write what Albert chooses at the end on the right side of your card, then read both sides aloud, start then end.

    Word preview: together

    You know what, Wanda? He said. I don't want to read it first after all. You don't? Wanda asked. No! Albert said. I'd much rather read it. Together.

Three levels

Support
Fill the left side of the card only. Read the beginning passages with the teacher, then choose your sentence from two the teacher reads aloud, and copy it. Add the right side after hearing the ending read twice.
At Grade
Fill both sides of the card in your own words, then read the printed passage that backs each side aloud to a partner.
Extension
The ending prints a single word as a whole sentence of its own. Say why that one word had to stand alone, and read the ending twice, once with the word joined to the sentence before it and once standing alone, so a listener can hear the difference.

English learners

Together carries an idea some languages build into the verb rather than a separate word. Invite students to say we will read it together in their strongest language and point at which part carries the togetherness, then compare with the English word standing alone at the end. Rehearsable frame: At the start he wanted ___. At the end he wanted ___.

Materials

  • Albert Adds Up!, the passage printed in this step
  • beginning-and-end card
  • pencil
  • Word cards: library, listen, together

Standards & curriculum

Choose your curriculum above to see the standards for this lesson.

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